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    Ryan Smith

    3D Math Primer for Graphics and Game Development
    by Fletcher Dunn, Ian Parberry

    📕 3D Math Primer for Graphics and Game Development : Read More 📕

    • Release date: June 21, 2002
    • Publisher: Jones & Bartlett Publishers
    • Format: paperback, 429 pages
    • Genres: programming, mathematics, technical, textbooks, technology, software, reference
    • ISBN: 9781556229114 (1556229119)
    • Language: english
    • Author: Fletcher Dunn, Ian Parberry

    About The Book

    3D Math Primer For Graphics And Game Development Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers. The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each Chapter Help Reinforce The Concepts. This Book Explains Basic Concepts Such As Vectors, Coordinate Spaces, Matrices, Transformations, Euler Angles, Homogenous Coordinates, Geometric Primitives, Intersection Tests, And Triangle Meshes. It Discusses Orientation In 3D, Including Thorough Coverage Of Quaternions And A Comparison Of The Advantages And Disadvantages Of Different Representation Techniques. The Text Describes Working C++ Classes For Mathematical And Geometric Entities And Several Different Matrix Classes, Each Tailored To Specific Geometric Tasks. Also Included Are Complete Derivations For All The Primitive Transformation Matrices.

    MP3 ebook 3D Math Primer for Graphics and Game Development. Online 3D Math Primer for Graphics and Game Development by Fletcher Dunn read online on Android on Book Depository. TXT book 3D Math Primer for Graphics and Game Development Fletcher Dunn download iPhone on Dymocks.

    #30367 Ответ

    gomelparty

    Accidentally Engaged by Mary Carter • 9780758215390

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